Hypas RedM Anti-Cheat

RedM Server Security: A Defensive Introduction

RedM security is not one script or one ban list. It is a collection of controls that reduce trust in the client, validate important actions on the server and preserve enough evidence to investigate abuse.

1. Treat the client as untrusted

The player client is necessary for interaction, but it should not decide sensitive outcomes on its own.

A dangerous pattern is:

Client requests reward -> server grants reward

A safer pattern is:

Client requests action
-> server verifies permission
-> server verifies location
-> server verifies workflow state
-> server verifies limits
-> server calculates the reward
-> server records the result

The client may request. The server should decide.

2. Secure events

Sensitive events should validate:

Avoid trusting arbitrary item names, amounts or money values supplied by the client.

3. Protect the economy

Economy security should include:

4. Protect inventories and weapons

Validate:

5. Monitor entities

Entity abuse can create performance problems or disrupt gameplay.

Useful controls include:

6. Restrict staff access

Administrator access is a security boundary.

Use:

7. Keep useful logs

Logs should answer:

A log that only says “player suspicious” is rarely enough.

8. Prepare for incidents

Maintain:

9. Use layered protection

A secure environment combines:

Anti-cheat should strengthen the server’s security model, not replace it.